Microsoft and Polish Big Cheese Studio recently reached one of the greatest deal to get an indie title onto Xbox Games Pass.
According to a report from the developer, on August 5, Microsoft paid $600,000 in order to bring Cooking Simulator to the Xbox's subscription service. The quantity of money paid constitutes approximately 22% of the net profit and approximately 17% of the Company's net revenue from their last financial year.
Moreover, it is reported that this deal will benefit dramatically the company’s revenues, and right now this may be important for investors in their future investment decisions with the studio.
How is this a great deal?
This could be a convenient situation for both companies, as the studio can reach a wider audience and Microsoft can expand its catalogue. Actually the game’s audience has significantly decreased since its debut back in 2019 on Steam, as currently its game’s 24-hour peak player count is less than 300 players. However the upcoming Xbox Game Pass Family Plan which offers and affordable option for players and the Cloud Gaming service which let you play anywhere may be a great opportunity to catch the attention of more players around the globe.
Nonetheless we admit that the Big Cheese is the biggest winner in this case, so far more than 700,000 copies of Cooking Simulator have been sold overall, and additionally, the studio have sold over 400,000 copies of various DLC.
Now, if this is how much Microsoft paid for a indie game, can you imagine how much the company spends with games from bigger studios? Share your best guess in the comments below.
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