Hi-Fi RUSH didn't generate the expected profits despite its huge popularity, it's claimed

UPDATE: Xbox has responded to the report and revealed that the game was a great success.

Hi-Fi RUSH didn't generate the expected profits despite its huge popularity, it's claimed

UPDATE: Xbox has responded to the report and revealed that the game was a great success.

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Following the release of the report, Aaron Greenberg, Xbox's vice president of marketing, responded and denied a commercial stumble. He stated that Hi-Fi RUSH was a resounding success in every way. For his part, journalist Jeff Grubb qualified his words about the title. Here are all the details.

Hi-Fi RUSH has been one of the biggest surprises and one of the best games so far this year. Tango's title was very well received for its unexpected launch and its fun proposal; however, a reliable source assured that not all is good news, as it seems that the game has not generated the expected profits.

Jeff Grubb, renowned journalist, talked about the title for Xbox and PC in the podcast Game Mess Decides (vía Insider Gaming). He highlighted the great reception the title received, but revealed that he has heard that it didn't meet financial expectations.

Did Hi-Fi RUSH not meet financial expectations?

Hi-Fi RUSH was a resounding success on its debut and reached 2 million players in a matter of days. This was thanks to its shadow drop release and, of course, its arrival on Xbox Game Pass. In addition, it was on the list of best-selling titles on Steam. Despite this, Grubb noted that it didn't generate the money expected.

"Based on what I’ve heard, it just straight up didn’t make the money it needed to make. It got good reviews, and the buzz was good, so where do you put the blame for something like that?" the journalist stated.

These statements divided opinion in the community. Some trust Grubb's words, as they think that most players enjoyed the title via Xbox Game Pass. In addition, they pointed out that the surprise launch and lack of marketing certainly affected the reception of the game.

On the other hand, there are gamers who do not entirely agree with Grubb, as they think that the title was a resounding success and that the thousands of positive reviews on Steam are proof of this. Finally, there are fans who think that the journalist is exaggerating and believe that the game was profitable due to the type of production it is.

Neither Bethesda, Tango nor Xbox have said anything about this, so it is unclear whether Hi-Fi RUSH fell short in terms of profits generated, whether it met at least minimum expectations or was a commercial success.

Some gamers are worried about this report, as they know well that a possible sequel depends a lot on the good results of the title. For now, we will have to wait to know more about it.

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