"It looks great" Todd Howard plays Starfield on Xbox Series S

According to the creative director, there's nothing to fear about the game's performance on the lesser-powered Xbox console.

"It looks great" Todd Howard plays Starfield on Xbox Series S

According to the creative director, there's nothing to fear about the game's performance on the lesser-powered Xbox console.

The reveal of Starfield and its new release date was surprising, as it showed the scale of Bethesda's most ambitious project to date. However, controversy arose due to concerns about the game's frame rate being locked at 30fps, and there were worries about its performance on the Xbox Series S. But there is no need to worry.

Don't worry, Starfield will run great on Xbox Series S

During an interview after the Starfield Direct event, Todd Howard, the director of the highly anticipated game, reassured Xbox Series S users that the game runs great on this console. According to Howard, he owns both an Xbox Series X and an Xbox Series S. He bought the former to enjoy it on his huge 4K screen but revealed that his kids took over it, so he plays most of the time on Xbox Series S and has been playing Starfield on this console: "It looks great. Technically, most of my playtime with Starfield has been on Xbox Series S."

The latest information about Starfield has to do with its beautiful special edition controller, which has been confirmed to unlock a secret in the game. Bethesda also claims that the project is so ambitious that it's like having 5 or 6 games at the same time because of all that can be done.

"It looks great. Technically, most of my playtime with Starfield has been on Xbox Series S." - Todd Howard

Regarding the controversy over the game's performance, a God of War Ragnarok artist defended the decision to lock the frame rate at 30fps[/url], stating that the type of project and proposal required a cap on frames to avoid compromising visual aspects. Regarding this, Phil Spencer stated that the decision is based on creative reasons rather than hardware limitations.

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