Final Fantasy VII Rebirth will debut on February 29th of this year for PlayStation 5, and expectations are high. Despite being the second part of the remake project of the timeless classic, it will take different directions from its predecessor. In this "chapter," the drama becomes more noticeable, and it seems to be taken to a new level, according to its creative director, Tetsuya Nomura.
What part of Final Fantasy VII Rebirth makes Tetsuya Nomura cry?
During an interview with Game Informer, Tetsuya Nomura, director of Final Fantasy VII Rebirth, spoke about the possibilities that the remake project has provided to expand the story and events of the original game. In that sense, he emphasized that it is now possible to address other elements of the plot and put them on the same level as those of the main storyline. While attention is focused on Aeriths arc, this would not be the only extremely relevant event as there will be others.
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Regarding this, and without going into spoilers, Tetsuya Nomura assured that one of the most dramatic parts has to do with Dyne, and according to his experience, what happens is so powerful that every time he sees it, its inevitable for him to start crying.
Final Fantasy VII Rebirth is conceived as a much larger and more open adventure than Final Fantasy VII Remake, now that Cloud and the other characters have left Midgar. Taking this into account, along with the relationship of time between main and side missions, it is estimated that Final Fantasy VII Rebirth will last more than 100 hours, so there will be a lot to do.
On the other hand, the development team has ensured that the open world and side missions of Final Fantasy VII Rebirth will be fantastic, drawing inspiration from The Witcher: Wild Hunt to provide the remake with an integrated system of objectives and consequences, as well as stories with interesting arcs for players to get lost in.
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