Todd Howard reveals how they made over 1000 planets in Starfield
By Víctor Rosas onThe space-themed game is the most ambitious in Bethesda's history

Starfield is the most important title of the year for Xbox and perhaps the one that will determine the fate of its current generation since, although it is from Bethesda, the company is part of Xbox Game Studios. The space adventure is defined as the most ambitious video game ever made by the North American company and boasts of having more than 1000 planets to visit. Recently, Todd Howard revealed how they reached this number.
HOW THEY CREATED OVER 1000 PLANETS IN STARFIELD
During his participation in the Starfield Signal podcast (via GameRant), Todd Howard, director of Starfield, talked about the hundreds of planets that will be available in the game and the way in which Bethesda made this possible. At first, it is understandable that fans might think of a procedural system like that of No Man's Sky; however, in the case of Starfield, this is not the case, as the studio developed its own system that allows planets to be created through many combinations.
According to Todd Howard, the planets in Starfield are created with a tool that takes large stretches of landscape and combines them with handcrafted elements and details, as well as some structures. The result is unique-looking planets and combinations that allow for over 1000 across 100 space systems.
A few weeks ago, the debate about the alleged similarity between Starfield and No Man's Sky was revived, and fans asked the community to stop comparing both titles because they are different. On the other hand, there was bad news, as a terminally ill fan with cancer did not make it to see the launch of Starfield and passed away.
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